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Because people do not need the fake little tweak and so-called features that Adobe and Autodesk pretend you need. The idea you pay so much per month for DCC is absurd and everyone knows it. Seeing Ubisoft jump on board is the first proper game dev move from the big studios. In addition nobody actually wants to pay autodesk insane sums of money every year on subscriptions for a feature set that they don't use going forward. Capability wise there is nothing separating them. Big companies moving to it simply because the only real, measurable difference between autodesk's products and blender is that people aren't trained in blender. I need to brush up on track manipulation and audio syncing.Įven so, it's got wings now. I kind of want to play around with some of the animation workflow. I can still tell what's going on just fine. I was able to confirm that most of what I "need" in the standard Blender interface was still there, so I have no fear of not being able to adjust my workflow. I fired up 2.80 and the new interface is looking pretty slick. Your average artist just doesn't approach projects in that manner.
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The interface is rigged up in a way that makes it more clear to developers familiar with object-oriented design. It comes from that kind of mindset, which is why there is often a disconnect when artists familiar with using commercial 3D programs try to learn it. Blender is a 3D program that wasn't built for artists, but for programmers and developers. I could push it as hard as I pleased, and it would always keep on working.Įven then, I was interested in programming, and I honestly think that my affinity for programming heavily influences how positively I respond to Blender.
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Even in the earlier versions, Blender was extremely stable and reliable. And once I got my feet under me in using Blender, I never looked back. But it didn't take me long to get over that particular hump. When I discovered Blender and started using it, I encountered the usual learning curve. When the video in question takes several minutes to render a single frame, you can be looking at hours worth of rendering ruined through an unexpected program crash. It's insanely frustrating to have the program crash in the middle of rendering a video.
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I also constantly encountered bugs and instability when using them, especially when rendering video. Click to expand.I started off learning in 3DS Max and Maya, but I honestly never liked them.
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